Autores/as:
Ortiz, Octavio and Alcover, Pedro María and Sánchez, Francisco and Pastor, Juan Ángel and Herrero, Ruth
Resumo:
This paper presents an experience based on the use of m-learning in higher education. The application developed aims at learning control sentences in structured programming languages. The objective of this experience is to determine the degree of acceptance and use of Educational Apps for mobile devices among our students, and the perception they have of how this kind of tools helps them to reach their learning goals. The application offers learning activities to students and allows teachers to monitor the students' work and detect the programming structures where they find more difficulties. Students receive immediate feedback about their work.
+ Info
Autores/as:
Pernas, Ana Marilza and Gasparini, Isabela and Pires, Lucas Vaz and Lopes, João Ladislau Barbará and Yamin, Adenauer Corrêa and de Oliveira, José Palazzo M.
Resumo:
Mobile learning is a reality. However, ubiquitous learning approaches are not at a full level of maturity, much of these approaches lacking proposals aiming to provide its practical use. This paper presents an architecture for ubiquitous learning, which employs the paradigm of ontology-based data access (OBDA) for solving problems related to data integration and access of data sources in complex structures. OBDA techniques are explored to allow access and mapping of contextual data and their integration into a student's context-aware semantic model. The applicability of this proposal is evaluated through a case study with an e-learning environment and a middleware for ubiquitous computing.
+ Info
Autores/as:
Castro, Manuel and Tovar, Edmundo and Esparragorza, Ivan E. and Petrie, Maria M. Larrondo
Resumo:
This editorial introduces the first selection of papers in IEEE-RITA from the LACCEI annual conference held in 2014. It publishes a view of the LACCEI coverage of issues and topics inside their engineering coverage of Latin American and Caribbean countries, and of the solutions and vision they provide worldwide and for the Region.
+ Info
Autores/as:
Melgarejo Heredia, Rafael and Vinueza, Paulina Cadena
Resumo:
For many years, the Latin American university model was aimed at training technicians and professionals. These universities are now trying to develop a pertinent environment for scientific innovation that could contribute to the development of the region. Maybe, interdisciplinary projects are a key part of this environment, if we can agree on the meaning of interdisciplinarity and how to achieve it. This paper proposes a model to monitor interdisciplinarity.
+ Info
Autores/as:
Lascano, Sheila K. and Núñez, Jaime H. and Esparragoza, Ivan E. and Schmidt, Linda C. and Nagel, Robert L.
Resumo:
Engineers have the responsibility to identify and develop sustainable, culturally relevant solutions to global problems. Consequently, an engineering education must develop the necessary knowledge, skills, and attitudes to find viable, desirable, and feasible sustainable solutions. One of the main challenges in engineering education, however, is the identification of an appropriate model to educate students in the area of sustainability. The aim of this paper is to develop a methodology based on the case study approach that effectively exposes students to knowledge, skills, and attitudes required for decision making attuned to the multi-dimensional contexts (environmental, social, and economic) of sustainability challenges. There are two key pedagogy-based deliverables: 1) an active learning approach that requires students to work on virtual teams comprised of students throughout the Americas to solve the case study modules and 2) the case study lessons that can be applied longitudinally throughout an engineering curriculum. The work is an international collaboration built for identifying sustainability perspectives based on geographical, educational, and cultural differences. This paper describes progress to date toward completing these deliverables.
+ Info
Autores/as:
López Guarín, Camilo Ernesto and Guzmán, Elizabeth León and González, Fabio A.
Resumo:
This paper presents the results of applying an educational data mining approach to model academic attrition (loss of academic status) at the Universidad Nacional de Colombia. Two data mining models were defined to analyze the academic and nonacademic data; the models use two classification techniques, naïve Bayes and a decision tree classifier, in order to acquire a better understanding of the attrition during the first enrollments and to assess the quality of the data for the classification task, which can be understood as the prediction of the loss of academic status due to low academic performance. The models aim to predict the attrition in the student's first four enrollments. First, considering any of these periods, and then, at a specific enrollment. Historical academic records and data from the admission process were used to train the models, which were evaluated using cross-validation and previously unseen records from a full academic period. Experimental results show that the prediction of the loss of academic status is improved when the academic data are added.
+ Info
Autores/as:
Castro, Manuel and Tawfik, Mohamed and Tovar, Edmundo
Resumo:
This paper reports on two noticeable approaches to digitalizing and globalizing engineering by applying information and communication technologies (ICTs) to engineering education. In the first approach, a new European and interinstitutional online master's degree program was developed and prepared among five different institutions from four different European countries via an online-distributed platform. The program is offered online across five European institutions and is oriented to labor market needs for qualified graduates. In the second approach, a massive open online course was developed and openly delivered to the public. It is devoted uniquely to acquiring practical competences by building and experimenting with electronic circuits online. In both of them, ICTs are intensively adopted in order to deliver theoretical contents to students anywhere and anytime without geographical or time constraints. Similarly, remotely accessed laboratories are adopted in order to allow online experimentation. The development and implementation of both approaches are discussed in this paper. Experiences, comments, and conclusions are provided.
+ Info
Autores/as:
Boulais, Océane and Torres, Max E. and Solano, Jonathan R. and Solano, Adriana C. and Ramirez, Juan D. and Petrie, Maria M. Larrondo
Resumo:
In order to properly address the issues of today's global world, the importance of engineering students acquiring leadership and professional skills has increased tremendously. In fact, leadership is one of the basic pillars for global economic development. By immersing oneself in an engineering organization or honor society, one learns to cultivate a team-work mentality that will be invaluable in the future society. Global engineering organizations, such as the Institute of Electrical and Electronic Engineers, the Society of Hispanic Professional Engineers, and Tau Beta Pi Honor Society, have student chapters that offer opportunities to develop those critical leadership skills needed to become an essential asset in the problem solving required to keep the world progressing to its full potential. Throughout this paper, engineering students give the first-person accounts of how becoming a leader within their respective organizations has transformed their undergraduate degree experience. These students have gone on to establish other organizations at Florida Atlantic University that have also enhanced the educational experience of other students and illustrate the importance of emphasizing leadership skills in the Science, Technology, Engineering, Art, and Mathematics fields.
+ Info
Autores/as:
Nino, Miguel and Evans, Michael A.
Resumo:
Video games can be considered constructivist instructional materials because of their potential to promote student-centered opportunities in the classroom. Since the emergence of this educational trend, called digital game-based learning, several studies have been conducted to evaluate the effect that learning or recreational video games have had on learners and on their mastery of learning objectives. Many of these studies have focused on specific sets of skills that specific video games can promote. Nevertheless, there is evidence that any type of video game, regardless of its learning or recreational nature, can help students develop certain knowledge, skills, and attitudes (KSAs) that could be useful for engineering courses and projects. This evidence also suggests that digital game-based learning contributes to 21st-century skills that are necessary for competitive engineering professionals. This literature review will describe the KSAs that could be promoted in constructivist-oriented classrooms when learners engage in any type of video game. This research paper will focus on how engineering students can develop 21st-century KSAs that are implicit in each gaming opportunity, such as high-order thinking and decision-making skills, persistence, socialization, leadership skills, self-confidence, and autonomy and self-regulation.
+ Info
Autores/as:
da Silva, Juarez Bento and da Silva Cristiano, Marta Adriana
Resumo:
The current edition of the IEEE Journal of Latin-American Learning Technologies (IEEE-RITA) contains a selection of research papers previously presented in the special track on Experimental Teaching based on Remote and Virtual Labs that covered research experiences in the use of remote and virtual laboratories within primary and secondary education. This special track was part of the 11th International Conference on Remote Engineering and Virtual Instrumentation (REV) hosted in February 2014 by the Polytechnic of Porto - School of Engineering in Porto, Portugal.
+ Info