Title:
Game Learning Analytics, Facilitating the Use of Serious Games in the Class [Baixar]Autores/as:
Calvo-Morata, Antonio and Alonso-Fernández, Cristina and Freire-Morán, Manuel and Martínez-Ortiz, Iván and Fernández-Manjón, Baltasar
Índice de termos:
Games;Tools;Education;Real-time systems;Stakeholders;Complexity theory;Guidelines;Serious games;learning analytics;game-based learning;educational data mining;stealth assessment
Resumo:
Serious games are still complex to deploy in classrooms for average teachers. Game Learning Analytics can help teachers to apply serious games, using data from students' in-game interactions to provide learning information. Many teachers do not see games as tools to improve their classes, particularly due to perceived loss of control when using games; so it is essential to retain their benefits while avoiding most of the deployment complexity. In this paper, we describe our experience using Game Learning Analytics to encourage the application and deployment of Serious Games in class as learning tools.
DOI:
Como citar:
Calvo-Morata, Antonio and Alonso-Fernández, Cristina and Freire-Morán, Manuel and Martínez-Ortiz, Iván and Fernández-Manjón, Baltasar, "Game Learning Analytics, Facilitating the Use of Serious Games in the Class" in IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, pp. 168-176, Nov. 2019. doi: 10.1109/RITA.2019.2952296