Teaching Based on Ludic Environments for the First Session of Computer Programming – Experience With Digital Natives

Title:

Teaching Based on Ludic Environments for the First Session of Computer Programming - Experience With Digital Natives [Baixar]

Autores/as:

López, Marco Aedo and Duarte, Elizabeth Vidal and Gutiérrez, Eveling Castro and Valderrama, Alfredo Paz

Índice de termos:

Programming profession;Standards;Education;Java;Games;Tools;Fundamentals of programming;learn to program;motivation in teaching;Ludic environments;pedagogical tools

Resumo:

This paper describes a teaching experience based on ludic environments: video game and 3D animation environment, to provide students with a motivating environment for the first computer programming course. One problem that exists in many Latin American countries is that educators who teach the basic programming course find that for most students, computer programming is a completely new subject. We found that an approach based on ludic environments that takes into account the styles of visual and kinesthetic learning to teach basic programming concepts is more effective and motivating.

DOI:

10.1109/RITA.2019.2922847

Como citar:
López, Marco Aedo and Duarte, Elizabeth Vidal and Gutiérrez, Eveling Castro and Valderrama, Alfredo Paz, "Teaching Based on Ludic Environments for the First Session of Computer Programming - Experience With Digital Natives" in IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, pp. 34-42, May. 2019. doi: 10.1109/RITA.2019.2922847