Playing and Interacting Through Technologies (of Gender)

Title:

Playing and Interacting Through Technologies (of Gender) [Download]

Authors:

Rodrigues, Letícia and Fontoura, Mariana and Leite, Patricia and Amaral, Marília and Almeida, Leonelo and Merkle, Luiz Ernesto

Index Terms:

Human computer interaction;Games;Education;Analytical models;Gender issues;HCI;games;gender;technologies of gender

Abstract:

Computing areas perpetuate gender stereotypes that construct notions of masculinity and femininity. These stereotypes can be found in areas such as Informatics and Game Development. Based on models of the nature of HCI, and game elements, this research intent to propose a hybrid model (Orety) which encompasses these fields and gender theory through the concept of technologies of gender. This article contribution comes from the proposed model, and the reflexive analysis, that it provides, putting multiple perspectives into dialogue and promoting a critical view of gender relations and gender stereotypes in academic and scientific fields.

DOI:

10.1109/RITA.2020.3033230

How to cite:
Rodrigues, Letícia and Fontoura, Mariana and Leite, Patricia and Amaral, Marília and Almeida, Leonelo and Merkle, Luiz Ernesto, "Playing and Interacting Through Technologies (of Gender)" in IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, pp. 362-371, Nov. 2020. doi: 10.1109/RITA.2020.3033230