Fostering Accessibility Through Problem-Based Learning—Developing Serious Games in HCI Education: Experience Report in Developing for Older Adults

Title:

Fostering Accessibility Through Problem-Based Learning—Developing Serious Games in HCI Education: Experience Report in Developing for Older Adults [Download]

Authors:

Martins, Valéria Farinazzo and Kawamoto, André Luiz Satoshi and de la Higuera Amato, Cibelle Albuquerque and Eliseo, Maria Amelia and Silveira, Ismar Frango

Index Terms:

Games;Human computer interaction;Education;Guidelines;Usability;Software;Aging;Training;Motors;Interactive systems;Problem-based learning;serious games;accessibility;teaching-learning methodology;memory;digital inclusion

Abstract:

Although accessibility and digital inclusion are increasingly present in our daily lives, researchers have dedicated little effort debating these topics in Computer Science courses in Brazil. This paper presents a PBL (Problem-Based Learning) approach to Human-Computer Interaction classes which encourages students to discuss and consider accessibility issues during the systems project. As a result, the students created serious games aimed at the older people audience. This topic can be explored to increase students’ motivation, engagement, and commitment in the development of computational systems. This paper describes all the development phases suggested by our approach and outlines evaluation with students and teachers and discussion on the results from its application.

DOI:

10.1109/RITA.2025.3567528

How to cite:
Martins, Valéria Farinazzo and Kawamoto, André Luiz Satoshi and de la Higuera Amato, Cibelle Albuquerque and Eliseo, Maria Amelia and Silveira, Ismar Frango, "Fostering Accessibility Through Problem-Based Learning—Developing Serious Games in HCI Education: Experience Report in Developing for Older Adults" in IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, pp. 125-133, . 2025. doi: 10.1109/RITA.2025.3567528