Impact of Gamification on Collaborative Learning Development: A Quantitative Experimental Approach

Title:

Impact of Gamification on Collaborative Learning Development: A Quantitative Experimental Approach [Download]

Título:

Impacto del uso de la gamificación en el desarrollo de aprendizajes colaborativos: Un enfoque cuantitativo experimental [Download]

Authors:

Maraza-Quispe, Benjamín and Choquehuanca-Quispe, Walter and Rosas-Imán, Víctor Hugo and Quispe-Flores, Lita Marianela and Alcázar-Holguin, Manuel Alfredo and Feliciano-Yucra, Giuliana and Martinez-Lopez, Atilio Cesar

Index Terms:

Gamification;collaborative learning;learning;crasscraft

Abstract:

The objective of the research is to assess the impact of using the Classcraft gamification platform to promote collaborative work among students in Regular Basic Education. The selected population consisted of 200 third-grade high school students, with the experimental sample comprising 30 students selected through non-probabilistic convenience sampling, based on inclusion criteria such as technological skills and tool management. The activities developed detail learning sessions designed to develop various aspects of collaborative work using the Classcraft gamification platform. The data collection instrument includes a questionnaire divided into 5 dimensions: Positive interdependence, task interdependence, individual and group responsibility, interpersonal and small group skills, and internal team management. Each dimension contains items rated on a scale from 1 to 5. The pretest results showed that the majority of students had a regular level of collaborative work. However, in the posttest, a significant increase in the “Good” level was observed, indicating effective development of collaborative work following the intervention with the Classcraft platform. In conclusion, the study demonstrated that the use of the Classcraft gamification platform had a positive impact on the development of collaborative work in high school students. The results suggest that the implementation of this platform contributed to strengthening internal team management skills and collaborative learning, improving interdependence, and individual and group responsibility among students. These findings support the initial hypothesis and underscore the importance of gamification in the educational context for promoting effective collaboration among students.

DOI:

10.1109/RITA.2024.3368360

How to cite:
Maraza-Quispe, Benjamín and Choquehuanca-Quispe, Walter and Rosas-Imán, Víctor Hugo and Quispe-Flores, Lita Marianela and Alcázar-Holguin, Manuel Alfredo and Feliciano-Yucra, Giuliana and Martinez-Lopez, Atilio Cesar, "Impact of Gamification on Collaborative Learning Development: A Quantitative Experimental Approach," inIEEE Revista Iberoamericana de Tecnologias del Aprendizaje, vol. 19, no. , pp. 51-60, . 2024. doi: 10.1109/RITA.2024.3368360